Hi guys! Is there a way to bake a game from Unity and test the file on iphone for google cardboard? Would it be possible coming from a PC environment? I saw one post mentioning needing to use xCode and another mentioned needing to own a mac. I'm a little confused what the workflow is. Could point me in the right direction…
@Method14253 Okay, you want this one: If it shows something other than the material then click on the shader type (it might be Line Style or World) on the right side of this dropdown and pick "Object". A tree will appear, but only if your material is node-enabled. You can also switch modes through shortcuts. It might or…
And people complain about DLC afterwards, haha. No, seriously, it's great to see at least a new direction a developer is taking while still understanding what a game entails at it's core. I don't own any consoles, but I wouldn't mind, say 5-10 years down the line seeing a port of any of their games comes to PC.
So I was thinking about this more and I think I could do it with a "while" statement in a custom node, with static amount of inputs, lets say max 16 tiles on a 4x4 grid but it would have "tiles" input and it would stop whenever the loop reached the amount of needed tiles. I'll come back with the results.
I had this issue, couldn't get through a movie to save my life without it freezing up and coming back. Solution was to stop letting windows 7 put my hard drive to sleep. (not sleep mode, windows 7 cuts the drive after a while when it thinks you're idle or whatever - changing that setting, it fixed it)
Hello Hibor, I don't have Maya 2016.5 SP extensions 2 sp1 so I can't replicate/verify your case here. Any idea if they might have changed any of the core nodes/prefab groups which are instanced from disk, ie not unique and fully stored in the shader graph export?
So true, in my opinion Unity needs two things to come as standard, a node based material system and a visual Scripting tool with a load of prebuilt goodies. Here are two great examples. 1, Shader Forge - https://www.assetstore.unity3d.com/en/#!/content/14147 2, Play Maker…
I still prefer the perspective over ortho unless it comes to perfect front/sideviews. The FoV can always be dialed back (although it doesn't seem that far off to me), and there are other factors to take into consideration as well such as if local transforms mode is also active with perspective, or if you have it set to…
i was just about to come in here and say 'well it can't be better than sumotori' :) old, but it doesn't get old ps there's a secret mode. in the menu, if you manage to hit one of the blocks in particular in the background, you can fire those balls at the fighters as you control them. cant remember the details, look it up…
I'm with ya on understanding the Material Editor. It can open so many doors if you know how to use it. There are a ton of nodes, and knowing what they do is one thing, but knowing how they interact with each other is another thing entirely. It really will just come with practice. If you're lucky, the studio will have a…