You have an Eat3D tutorial DVD coming??? That would be great! Will definitely purchase that if in fact there is one. Thank you again for sharing your work flow with us and taking the time. There is already a lot of user created content being made for UT3 and using UE3, but I wonder if there were some DVDs or tutorials like…
Well, I managed to model all the veggies and started preparing the UVs. Each color is going to be a different UDIM - don't know if I approach this the right way. I mean the groups or texel density. If you guys have any tips on how to do it correctly, I'll be grateful! In the meantime, I'm gonna watch some tutorials on YT…
Hello I have created a Padlet this evening. https://padlet.com/littleclaude/neil-gallaghers-gamesfordshire-f0yudgud1856jbye I needed a convenient resource to share with people when they ask me where they can find information on various topics like Jobs, Mentors, Funding, Tutorials, Events and so on but I have never really…
For the issue with the hard edges, it looks like you've set up hard edges but do not have splits in your UV map. You'll need to soften those edges or split up the UVs so the hard edge regions are isolated. See the Best results -> Hard Edges and UVs section here:…
This actually has been helpful and something to keep in mind. I will say I been following a tutorial that was to also help me get use to the add on of hard op and boxcutter so was following how they did it but this is quite helpful info. I'll see about these issue. Thank you
Yes, I am talking exactly about this workflow: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 I came from Max to Maya to Blender. In blender you also can keep your booleans as modificators and change amount of edges later, that is main reason why I decided to…
You have the same mesh duplicated 4 times, so the UVs are going to duplicate 4 times which is what you are seeing. Those logs should be one mesh, one UV sheet, one highpoly. You're going to continue to run into problems if you don't understand UVs. Get that sorted first do a fairly simple hero prop all the way to…
Thanks everyone! @shotgun: I think you are mistaking the Zest UDK scene with dm_zest. Although they share the same name and textures they are totally different works! @snow: I plan on doing a writeup about that environment as well so I'll get more in-depth later. But most of the wall and ceiling pieces were created with…
Hey, I agree with everything you have said. In fact I think I will try your morning idea, as I have been working late into the night on my 3d art with limited results. I currently work at a movie theater and don't get in until 1 am in the morning usually. Also that last thing you would like to do at 1 am is cook dinner so…
I think it's pretty cool, it's a step above what most game riggers can do, it shows a wide range of skill that would probably open quite a few doors. The market is getting pretty crowded and there aren't that many rigging only positions available. A lot of the rigging jobs are animation and rigging, or technical art and…