Hello, I'm looking for someone to help me out by making concept art for a mod I am working on called Armoured Sky. This is a semi-realistic steampunk mod for Red Alert 3, set in an alternate timeline on an alternative version of Earth called Terras. There are three factions based on different aspects so they are unique…
This sort of effect isn't possible in Toolbag. I would suggest a game engine like Unity or Unreal with a custom cartoon shader, or a renderer that has a built-in toon shader.
Hello! I've been working on this small Unity scene on-and-off for awhile and now I feel like I am getting stuck with it. There is something off about it but I can't quite figure out what, so I'd love to have any feedback or critique how to push the scene further. Thanks!
Agreed. Especially seeing the nice connections for substances in Unreal and Unity (and apps like Modo and Max). Photoshop is quite limited in workflow compared. The indie pack is a bit of a no-brainer.
Using dDo? Bake OBJ space, convert with handplane to Unity tangent space for use in the 3Do previewer. You will get perfectly matching tangents, so no shading errors.
cool. I'm willing to help test. A feature that would be great would be to solve the pipeline issue of wanting to set up scenes in Maya, and export this information to a Unity scene.