I also have a blog that details the processes of my work, including this piece. If you're interested, it can be found here: http://tchukart.blogspot.co.uk/2015/10/monster-hunter-design-oryctomus-creature.html
Usually I see FBX files, those usually don't include the full rig don't they? I don't really have experience in animation though, might try some simple ones.
Great model and texturing! I have a question though, may you include multiple closeup shots into one image? I though it was only one image, one closeup and one wireframe?
Agree with the 'Chaos Theory' being one of the classics. Everything came together with splinter cell for that game including the awesome soundtrack by Amon Tobin! Will download soon as I get back from work.
SDK won't help you here, this part is a complete blackbox - it's a part of the codebase not included with the SDK with no relevant methods in the header files. If there's a way to keep track of the history, it will have to be some clever hack.
nvm my last ignorant post. I found dynamite tutorial on house modeling+UV+texturing. All steps included. Now I just have to knuckle down and follow along.
This is how the final thing will look with the planks included. I am not sure about the cylindrical part underneath the wooden planks, it seems to clash with the rest of the design, what do you guys think?
Here's another book that looks awesome. This collection is the brain child of Paul Tobin and featuring NZ's finest artists including Greg Broadmore, BenStenbeck, Jamie Beswarick, and more. http://www.whitecloudworlds.com/about.php
Render the fibermesh with BPR, and you'll be given a few different passes including one that can be used for masking. Alternatively, you can use a black document background with a white flatcolor material, and export that.
Not dead yet! Been working on the floor/walls, quick ue4 preview (with irritating light build errors included). Going to be posting a bit more during the week, have a few days off.