I think I might just make a thread in PandP because I'm not getting enough crits on this board. Oh well, speed assest today, not entirely happy with it, just a simple rock I made in like an hour. I'm pretty bad on spec maps, gotta learn more about them. Its 256 tris with a 1024 diffuse 1024 normal and 1024 spec. Rendered…
Doing this on a forward renderer really does not make sense and never will. Doing this in a deferred renderer could work. So in other words, in UE3 this is really not going to work. Try Unity or UE4 I'd say and there it could lead to something. And a really detailed level would be far more drawcalls because you wouldn't…
They use proxy, so the insane objects are only loaded at render time. Vegetation for instance. Or objects are at subd 1 and only divided at render time And war render farms. You don't need to have everything turbosmoothed while working. You don't need to subd everything either. I don't think cgi models differ from hp for…
just try CINEMA 4D 10 , it's very easy to use - You never know , maybe You will find Your happiness - http://www.maxon.net/pages/products/products_e.html Up tools bar - go to Render Settings/Ambient Occ./Apply to Scene and then You can change some value if You need (for ex. dirt map -128 default setting, You can go down to…
What's the polygon limit for the low-poly? Looks somewhere around 1k already, were you given a budget to work to? What you got so far is looking okay, but difficult to tell from the shot what your topology is like, and without the windscreen makes it even more difficult. A quick tip for rendering wireframes from max- make…
oh sick! thanks a lot man alright then Id say for your next zbrush render up the perspective a lil more. Also I will say I am not a big fan of AO renders...I remember back in my first year of 3d animation everyone was like 'OMG Ambient Occlusion BONER!!!1' and I thought it was sick too, but its really not the best way of…
this usually speeds up the process more than 100% for me.. if i try to render a normal and ambient occlusion map for a 5 million poly model i am looking at a good 15-20 mins of rendering time.. when i get the exact same result doing it this way and the normal and AO map rendered 30 seconds.. and i could have all of any…
I know how it works in Max, but I was just pointing out that that "edge" data does not exist in Maya at all - "hidden edge" data is just to show what the mesh would look like if it were triangulated. Max and Maya handle polys differently. Yes, outside of Maya things like gfx cards and renderers depend on tris, but AFAIK…
Hi, I worked on a car model and am posting some WIPs for the 3dmodel Car Render Challenge 2024. It's an AE86, which I based off a bunch of reference images and I believe toy model diagrams. The stills for the competition submission should be up in a couple of days. This car will also be featured in an upcoming short…
I would avoid wireframes for entire environments, just have the wireframes show for maybe one or two of your more complicated objects in the project. The way you rendered your lamp is the way I do it, but I save the PNG render without the background, and then composite together in Photoshop. There is a way to save renders…