Just found this post and read on one of the comments that vertex painting is missing from Cinema 4D. Yes, like some said, there is Vertex Painting that acts like a kind of soft selection that can be used in compound materials using the Vertex Map shader. But it is not the same as real Vertex Painting or Poly Painting, like…
best way I can suggest is to scale real quick then open you script editor copy the scrpt: Now past that script into your mel bar to edit it scale -r -p 0.243148cm 1.618771cm -0.562163cm 1 0.921207 1 ; undo then change the script: since I want to scale to 0 in Y at the end of the copyed script you will see 3 numbers with…
One of the problems here is that you have too many edge loops. You need to consolidate edge loops so that it will be easier for you to rough in the correct proportions, because there will be less verts for you to push around. You're moving points but not evenly and that is what is causing the lumpiness in the model.…
For the right I'd probably build a pretty detailed base mesh and use large chunks of it for the one on the left. - For the top leaves I'd do most of that in 3dsmax. Trace/draw out the outline of each leafy pattern with a spline, convert it to edit poly, and detail it a bit, make sure it sub-d's well bla bla bla. - Then…
[ QUOTE ] Naming hasn't worked so well for me/us. Though I like the sound of your browser Vig. [/ QUOTE ]It's nice because it also previews weird formats and has toggles to view alpha info. Before it was written we used XNView and before that ACDSee, which lets you view TGA's and has some nice batch rename tools. Thats…
[ QUOTE ] Your shots are timed strangely and the story/continuity suffers because of this. Either put more into the storyboarding/animatic stage or into the final edit. [/ QUOTE ] I think its more of a both on this account, as I only had about 3 days to draw up a storyboard, and 3 days for editing the animation in After…
Solution: Offer a flexible pricing scheme for game sales, and or multiple release types on a direct download service ala steam. (IE look at what Trent Reznor is doing with his music and copy) Trial game = free Full game basic - digital copy - $20-40 Full Game With extras - Digital copy - $30-50 Full Game Extras - Hard Copy…
Hmmm - well you can just turn the object from EDIT MESH into EDIT POLY... this will clear up most of the tri/quad stuff unless you have manually split the quads. Otherwise you can add a MESHMOOTH modifier set to one iteration, and pick NURMS subdivision - that will make all the tris into quads but this might not be the…
i'v got the same problem here. First - i thought that this is a Traspose master error or something. My model consists of separate pieces in max (l_arm, u_arm, torso...etc). Every object uv mapped, no overlapping or anything. I export them one by one --> obj. Then i import that meshes to zbrush, append everything as…
[ QUOTE ] This year's may be better, but I doubt it. [/ QUOTE ] It wasn't. Huge waste of time and money. The trip itself was fun, got to get out of Pittsburgh for a weekend and meet some interesting people. The Xpo itself was horrible. Poorly organized, fanboy heaven, and there was an anime convention next door. All-in-all…