Fantastic, huge improvement on those rocks! The silhouette for objects is very important - as it is the first thing that the brain uses to identify said object.
Using maya or something else is not necessary. Unreal has plenty of features that make it easy to make levels. There are folders in the world outliner you can use to organise objects. https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LevelEditor/SceneOutliner/Interface/ There are also groups which lock a collection…
It's about ppl taking a photograph of small object from multiple angle and turn it to 3d data that can be viewed on Zbrush. example of objects i can remember is shoes and spawn statue. thx :)
i started messing about with make live, but I want my model to snap to the normal of the live object (rotate to match the normal). by default it just transforms the object without rotation. is there a way to do this?