Your work looks nice Lupus, but the website is lacking. You should look into changing all your fonts, the header font and "thumbnail" fonts are far too gritty and hard to understand. Find a simple looking font that's easier to read. Your contact fonts and toolbar fonts look simply like Andy Serif from Word and some…
Nice progress Jocose. The scene has really come together nicely. The composition doesn't look bad. I think the 'lower shot' is too low though. I think it would be smart to set the camera's hight somewhere close to the player's eye level. That way you'll get a nice first person shooter-ish feel to it... assuming that's what…
If you have subdivision levels, there should be a slider under Tool: Geoemtry that you can use to step up and down them (D and Shift+D can be used as shortcuts for this). Note: If you hit D without subdivision levels then it will turn on dynamic subdivision, which is basically just a preview and not the same. Sounds like…
Hi! That's oglu said: Hi! That's exactly what im thinking. Since you can get Titan X (maxwell) with about the same price as 1080. 1080ti and titan x pascal is starting to be a bit too pricy for my simple taste. Titan X has more CUDA cores than 1080 and 12GB of ram. Does it make a difference? When this CUDA stuff comes to…
Something to take into account is that zbrush uses software rendering, so its completely dependent on the CPU, gpu doesn't matter. The Intel 2600k and 2500k ("sandy bridge") processors should be getting officially launched in a few days, and in Q3 the octa-core (for LGA2011 socket) chips will be coming out. This also means…
/me puts on wizard hat The most crazy complex, simple idea I've seen in a while. Are you thinking this will be a Paper/Pen game or is most of this going to be handled behind the scenes in an MMO or RPG? Your characters seem kind of watered down, I don't know anything about the stats or what they represent or how they…
I slum it here on the polycount boards even though I've transitioned to doing much more coding than game art. I just like the community, and I get to see a lot of creativity from the gang here. Need that visual inspiration fix, even if you deal with ones and zeros most of the time. I'll throw in another recommendation for…
I'm sure the more wisened here can give you more advice on this, but your poly flow is, erm shall we say, not the best? It's bad practice to have areas looking like this: <font class="small">Code:</font><hr /><pre> ___ |___| |_|_| </pre><hr /> Because what you are really dealing with is a jumble of triangles that get all…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
I just make a bunch of stupid little games and eventually I have enough code to make something a little more bigger. I've been reusing and improving my code for loading collada files and flac and other files for the past few years. Before that I just made tools for modding games like halo 3. Generally I go and see what…