A good quick way to get something nice looking is to darken the diffuse lots and really brighten the specular for metal areas. then add scratches to specular and tweak, tweak, tweak ;)
Looking quite good already! I would suggest maybe adding a little more color variation on the diffuse for the vegetation maybe, and perhaps even more saturation too.
Thanks Mospheric. I've decided I prefer doing props over full scale enviros... Here's a Darksiders-esque axe. Open to critique on the texture! Diffuse only
Nice work, I'm unsure about the noise detail.. It makes it look as if it has an infection of some sort.. I'd start painting a diffuse now and then add in noise after.
I'd suggest showing off the wires differently. Right now it's a warbly mess of lines. Perhaps a flat diffuse only with black lines, or a cay render with black lines?
The face sculpt is done for the most part. The beard will still be changed quite a lot, and I will be painting normal/bump/diffuse map using Mari (XYZ Textures workflow). :)
progress. i had something different in mind for the colors but it looked a little too gears for my comfort. one diffuse map 1024x1024 at 80% self illumination. thoughts?