This is already the case with consumer (dell etc) built computers. This isn't anything new. I don't think this will seriously effect the enthusiest market, this is for your mom, dad, grandma, who don't even know what a cpu is. Extreme modularity is total overkill for the vast percentage of computer users. I really can't…
It could be done with a combination of modular rock models and terrain tools. If you were using something like UDK, you could sculpt a big pit with the terrain tools, then add the models in layers going up to add roughness and overhangs. The rest would just be tweaking the ground texture blending and vertex painting on the…
It could be a huge number of things from people having more experience than you while applying tot he same jobs, to the look the companies are look for doesn't show through your portfolio. Something I suggest (after looking through your art station would be to also show process photos (showing the pieces of a modular set…
I really like how the road allows for extreme modularity, while retaining a planned out look. Usually it's just used for in game engines. I'm not really the most informed about lightmass issues in UDK, but the guys around here are pro's about this kinda stuff. But you're better off making two seperate threads defining…
Piggy backing off what @Hito said, If you want to make your own rigs but not have to delve into advanced techniques I cannot recommend Rapid Rig Modular enough. It has amazing built in features, if you can find a model online you can rig it up with Rapid Rig. Human, creature or even some basic/moderate machines. All of…
you can do it, just don't expect to survive on that until you have like 30 car models on like 10 different sites than you probably get like 1000 bucks per month or so (actual numbers I've heard). You can put some nice assets (preferably a modular environment) and hit a good niche on Unity asset store and get the same…
Sorry, but I STRONGLY disagree with this. I use the mirror tool often. Especially when working with modular assets. The mirror tool and symmetry modifier have two completely different uses. I use the mirror when I want to completely flip a model. Mirror works well with rocks, when I want to break the tiling effect. Makes…
Thanks for the swift reply, MoP. They are grouped for ease of selection (I saved the steps out into their own file), but Max is still having a coronary trying to export the OBJ. At this stage, I'm going to try splitting the object up into several sections, and export them out individually. Max just simply can't seem to…
Referring to B. Not too much of a big deal until you have modular assets with multiple materials that all need to be split and moved around or duplicated. Although when i spend a little time and think about this its likely more of a first impressions problem, but enough of one to have me not delving any deeper into…
More progress shots! I made a few more meshes to replace some of the architecture. namely a software shop in the alleyway and an elevator entrance in the main bar area, I also added a bunch of video ads to give the scene a little bit more life, lastly, I added another set of modular pipes for the ground in the main bar…