Hey friends, I finished up a character recently and wanted to share it with everyone. Would love some critiques/feedback/tips on anything that may seem off, especially texturing and rendering - I feel like there were some times when the result felt sort of lacking (like the metal textures or the lighting for the renders).…
OK so here is a final render of the scene for this project. unfortunately our render setup didn't like FumeFX so the fire did not render porperly so it had to be removed not all of the assets are mine as this was a group effort over a short time but i think it came out well overall.
I might not quite understand what you're talking about but maybe you are looking for Region Render? Press 9, Common Tab, under frames is "Area to render" switch it to Region, it will pop a box on your viewport. You can use the same tools in the render preview window too.
Thanks ! I'm sorry for not being specific. I want to learn both modeling and rendering(modeling and rendering). I do not have any architectural background but I love to create believable architectural renders such as interiors and exteriors. I would like to learn everything. from scratch to compositing. Thanks!
Could you give some simple renders, just the normals (no diffuse), no white outlines. Just simple black wireframe on a clay render? I think I see a few really simple ways to save a lot of polygons, but I can't quite focus with the complex rendering style and the triangulation.
@Iciban: Sorry it's a been a while, but no not really Modo has some really amazing render tools that are very easy to set up. However I did get some help when I was setting up my first renders. I think I rendered that couch in Maya though
why go to max for rigging? i dont see a need for sculpting since the thing is covered in fur and has pretty round shape. I'd just grab the closest base mesh you can from anywhere, do a quick rig, make a few test poses, and get it in your render engine of choice. get your fur and shaders setup first thing so that you can…
I have to agree with what Temppe has said in terms of presentation. I would definitely recommend taking some more time of final renders. As said already, viewport renders are fine at the end of a portfolio presentation to show a little peek behind the scenes. I don't think your character work is bad, but it's hard to tell…
That's skewed by intel though, startup of program is logical, but what are they possibly rendering that they can't fit in the memory of a proper workstation? As long as the workstation isn't running out of memory it shouldn't have to use the hdd as a scratchdisk and thus saving the render can be done when it's finished as…
I wanted to get a bit more things done with my Twitch model from League of Legends. Here's a quick animation made in 3DsMax and rendered in Unity. This animation was basically a test for rendering an animation in realtime using Unity and their Hight definition render pipeline. Hope you like it. https://youtu.be/kUsSusgsRnM