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Re: All started as a dream - WIP sculpts
Reply by
pixelpatron
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May 2015
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3D Art Showcase & Critiques
If you have 3-d coat why are you not justing using your polypaint to bake your your low poly diffuse?
Re: Envrionment based on Metro Last Light (UDK)
Reply by
Mr Significant
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Feb 2014
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3D Art Showcase & Critiques
Your textures looking good! You are going in right direction. IDK why on table are those screws, but diffuse looks pretty good.
Re: Pipes Presents - Ornate Picture Frame Asset
Reply by
SHEPEIRO
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Sep 2012
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3D Art Showcase & Critiques
too much lighting in your diffuse and specular if your sculpt is worth it you should paint at least the high specular points out
Re: Killzone Floodlight
Reply by
Jeff Parrott
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Feb 2013
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3D Art Showcase & Critiques
Really nice stuff. The metal areas seem to need a higher spec power. The highlights seem a bit diffused looking. Otherwise this is awesome!
3 results
Re: World of Warcraft sword ( from concept )
Reply by
Rafferty_Eggleston
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Mar 2014
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3D Art Showcase & Critiques
You might be hesitant to go down to four sided geo, but the correct smoothing groups and diffuse will really give it the cylindrical appearance! :D
2 results
Re: boost light bounce ?
Reply by
sprunghunt
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Jul 2013
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Unreal Engine
you can also turn up the diffuse boost on the floor material and this will increase the amount of reflected rays from the lights hitting that material.
3 results
Re: I know you have probably seen it a million times, but here it is again :D
Reply by
matty6666
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Nov 2012
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3D Art Showcase & Critiques
Is the textured image baked onto a low poly? If so whats the poly count down to? Any chance of showing the diffuse, normal etc?
2 results
Re: Dan Dexter's WIP
Reply by
SaferDan
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Feb 2012
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3D Art Showcase & Critiques
So I have finished the diffuse and will make the spec tomorrow. This shot has no spec. Hopefully will wrap this up and be back on the robot tomorrow!
2 results
Re: Reflection/Cubemap issue
Reply by
Sean VanGorder
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Apr 2012
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Unreal Engine
Show us how you're trying to hook it up. The most basic implementation would be (Reflection Vector > Vector Transform > Cubemap) + Diffuse
3 results
Re: Unfolding Geometry
Reply by
cycloverid
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Mar 2010
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Technical Talk
You could try transferring (transfer maps) the diffuse texture between the meshes. I've tried this before, and the results are okay I suppose.
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