are your "holes" actual geometry thats been cut away, or are they holes via an alpha/mask texture? That just seems like its padding from your texture being in place where the alpha would normally cut away that geometry.
Weird, seems like glow is a global setting, thought it'd be only adhere to that emissive mask. Dunno why everything would be a red glow however. It seems set up and working correctly in your original post, but just no glow/bloom.
Sukotto - I made the scales with an alpha using a height map that I drew. I painted them on one by one with the Standard brush, DragRect. I had to make sure to mask off those ridges first though. Height map:
id get a rare alloy and melt it and make a mean fucking mask, then id kidnapp some massive genious and force him to make me some badass techno robotic bionictastic eyeballs and hands/arms + a hovering throne with badass missiles...
No plugin that I know of but you might be able to get a useable mask by overlaying the two and setting blend mode to Difference, ideally that'd set all identical pixels to black. Then grab a merged copy, greyscale, adjust levels.. something like that.
Hopefully Zbrush 4 will have a curve mask tool like with mudbox. That would boost productivity dramatically. At least for me, im tired of making alphas just to sculpt a simple curve line. Pixelogic should put that in a long tome ago.
I have a friend which got the same problem on a skeletal mesh. The only workaround that I have found to solves his problem was to use vertex color to identity the flipped geometry and use it as a mask in the material to flip backward the green channel :
Personally I would retopologise the head and model a mouth bag where the lips intersect, then bring it back into ZB and project all, that way you're not destroying the sculpt. The mouth would look open but you could close it easily with topological masking.
I like the Harley redesign personally, although I still think she could do with a proper mask. And to be fair I'm not sure Nurse Harley would have worked outside of the asylum. Catwoman and Dent also looking tip top.
No im trying to import a displacement map to mask and offset as a base to sculpt out some cliffs/rocks/general rock/stone walls. So far the only fix is to import 8 bit maps and smooth out the weird swirls that happen.