Alright, I think I'm almost done. Speak now or forever hold your peace, I'm about to start sorting out how I'm going to present this all. I only have a few little texture tweaks (mmmn seams), then in my eyes, I'm more or less done. I've been working on this for 7 million years and I'm a little tired of it. If anyone has…
I'm at a non-games company now. Wayfair. I help run a group of around 70 artists doing 3d rendering. Every single person (except receptionist) has a standing desk. There are about 3200 people here, 7 floors filled with standing desks! It's insane how much they spend on office equip and supplies. But hey it's corporate…
I like the way you've done the leaves on the silver birches, but the trunks look like they could do with a few more poly's to get it looking a bit more natural: the trunks should be more bendy and thin. I like your hard surfaces, could you show us the spec and normal maps for the robot? Also, there's nothing to give the…
Be sure if you can work with kids. I had some practice in school and hell no. I'm definately not good kids teacher. Or teacher at all. And age group matters. From my little experience it was best to teach really young ones like 7-9 years old. Less noisy, easier to get some attention and excitement from them, which is…
Starfall -4- [].Warning, insufficient mass transition[] [].Target will still have catastrophic impact effects on surface[] : ?!Well, kee̝̹̳̲p̖ ̼̥̯̼̬̲͈f̤̗̱̩̤̪iring: [].Can not comply[] [].Thermal shut down detected on primary point-defense power circuit[] [].Missile hive regrowth in 300 tanar[] :...: [].Navigator Tive, we…
I don't think you're necessary obligated to play games to improve your art. But you should never feel obligated to NOT play games. Or feel guilty for playing a game. Can't make art 24/7, you need to relax sometimes. Just don't play for 8 hours a day. Personally I do think I have benefited a lot from observing how they do…
Hey. Im big fan of ancient Rome and in particular of the game Ryse Son of Rome. Even after 7 years game looks incredible! I admire people who made it. I choose concept from Karakter (thank you!), which they did for Crytek. In general, no changes, except for cut off parts (to get in the correct aspect ratio), which I will…
My name is Josh Garcia, I'm a full-time remote artist with 7 years experience in game industry. I have experience in AAA videogame projects working for companies like Pyro Studios or Kron Games Studio. I have contributed too with art outsourcing for many other videogame companies. Main skills: - Low/High poly modeling - UV…
So about a week ago I had asked a couple of my extremely talented friends if they wanted to start creating items for DOTA 2. The agreed with gusto and in less than 7 days, they had brought a really cool weapon to life. Together we formed No No Geode. We here at No No Geode really want to thank the polycount community for…