lods are still standard practice nanite is amazing but it is not a magic bullet we still dont have enough memory for all the things because we fill it up with massive textures and buttloads of very dense meshes - you can't be lazier because you need to put more stuff in. a good lod is good for the same reasons a good lod…
EDIT: I actually managed it on my own! w00t! basically i spent today tinkering with max script and now have a working app. I'm uploading it here for people to have a play with. Here's how it works: First you need a very tall image, 160pixels wide, and as many pixels tall as you have frames. for me, this was 4550. I made my…
Hey I just want to address mudbox's new features, specifically, combining normal and bum maps into one normal map. This is a great feature, because it allows you to combine path precision brushes to normal map detail specifically for video games or any other 3d application. Here are a couple examples of the differences.…
It really depends on the texturing. If the Sam & Max bunny character had sewing seams running down the sides of its arms and legs, like a stuffed animal, then you would want those UV seams to be straight. This would allow the texture to use a straight line of pixels. If the UV seams are rounded, then the texture would need…
Calling all Awesome Sprite / Pixel Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking 2D Sprite/Pixel Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide…
Calling all Awesome Sprite/ Pixel Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking 2D Sprite/Pixel Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range…
Calling all Awesome Sprite / Pixel Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking 2D Sprite/Pixel Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide…
Why use cs5 photoshop? IMO Affinity Photo covers whatever Phs sc5 is able to do plus lots of new tools I can't imaging working without nowadays: patch tool , linked layers , fully non-destructive everything. I would understand cs6 where clipping groups first appeared but not cs5. There is one thing that makes you troubles…
Hi! What does the lowpolys' shading look like? Is it facetted/all hard edges? If so, shade it smooth. Should you use hard edges, remember to split UVs along those edges to prevent artifacts when baking. Regarding UVs of mirrored and duplicated/instanced parts, I recommend to offset those by 1 to prevent issues with baking…
Make sure you have pixel padding enabled in the texture project settings. If that doesn't solve it, it could be a blur layer that is causing the seam issue. Blur works in 2D space at the moment and can create artifacts at UV seams. The sharpness setting if set to a negative value in some layer types will produce a blur…