The problem is not to create a flipbook, the problem is to make the animation to repeat itself when TexCoord won't work. Problem is that it will show up as the whole texture if I add higher value to the TexCoord node. Only solution I found is to subdividing a plane and overlay every new face to the 1:1 uv space. problem is…
Go to the shape node of your mesh and navigate to the "Tangent Space" tab, try toggling the UV Winding order there, you can try the Coordinate System toggle but I don't think that's the problem. I used to have a tank mesh where, each time I opened Maya I had to toggle the Winding order detection or it wouldn't work, no…
You're welcome. I updated it today with a few new features and tweaks: * Added Open button to open the output directory. * Updated the Channel spinner to get remembered between sessions. * Updated file writing to allow for base names with slashes... the output files will get put into subfolders. So if you have a base name…
I don't recall there being an auto-select parent feature in Max, but it could still be there. I do know you can "walk" the selection up/down the hierarchy using Page Up and Page Down. You can also select a parent and all its children by double-clicking the parent in the viewport. Groups in Max change the hierarchy by…
Eric: That would be nice, but I don't know how feasible that would be as it would depend more on the shader used and having that level of control I imagine would be quite complicated to. Gwot: a node based editor would be nice, but I almost think that would be more a side project. simple text based works for now. If I do a…
Oh, on the gif note, if you can put in custom code, try Gfycat. Converts the gifs to a much faster loading HTML5 vid, you should be able to embed it. :( No non-script options for this though. Just know that gifs are just... huge. Possibly not the best idea if you want a fast page.
I hope they implement double kick into the Pro mode and make it REAL Double kick with all of the notes and not like RB2 where you can just use two pedals on the already dumbed-down kick pedal charts if you can even get the shitty double kick peripheral to work.
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
@Justin ahh ok thanks for the elaboration, much appreciated... it sounds like an interesting business model, though a risky one... none the less people should value the time and craftsmanship that goes into making a game... from coding to art etc... but most clients don't cause they know there to many desperate people out…
nope it doesn't. f2 and viewport configuration method only seem to work when I press f3 (when in wire frame mode). I've restarted the program like 3 times. I'll try restarting my computer. It happened after I accidentally clicked for to many iterations and my program crashed.