Well, I think I'll leave the corridor as it is for now. It's still quite a lot to do but I've wanted to completly finish a part before I continue with the rest. The corridor is still missing some props, but they will be added quite some time later into the development process as I first want to finish all pieces of the…
Here is my WIP portfolio: http://gregdalessandro.weebly.com/ 3 things to note: a) I am drastically changing the layout b) I am getting rid of the female model and Peter Dinklege (they were placeholders for my Portfolio class) c) I plan on texturing/rendering the building I already made. (it was also built with modular…
I think you can try go modular on the pages, instead of storing the page as a texture, store individual sprites! At least for your examples, all other elements seem like they can be reused and tiled. It will limit your expressiveness a bit, but save a ton of textures. (That's how one would do it in Web/UI design)
I'm busy working on a personal project where i would like to create a "fable" style village scene. I'm using modular textures which I'm painting by hand without using any texture overlays etc. Here is some of my progress so far. Would love to hear your comments and crit! :)
Just model in a few bricks to break up the modularity. If it really needs it you can also create several textures and blend then together using a mask and LERP in your material. There are LOTS of ways to handle this. If your provide images and details about what you are exactly trying to do you might get a more helpfull…
P.s I agree with both of you on the irrationaility problem, effectively yes, the game will always be based on coded logic, and therefore always be rational in terms of interaction (how the player interaction is coded etc) But it is true that abstraction and irrationality can come with art, and how those interactions / game…
Starting to create a modular set for the castle exterior in Unreal. Haven't figured out how to get proper reflections. The box capture reflection actor seems to behave differently after baking lights, it looks like this before baking: (Edit: I fixed the reflections by switching from box reflection capture to sphere…
Hi we are Majesticfx, we are of Peru and we work freelance work to: Digital Architecture (Interior - Exterior) 3D design (3ds Max) (Zbrush) digital animation post Production Game Environment modular Special Fx compositing texturing rigging if they need to leave my web services here, still being updated:…
Hi we are Majesticfx, we are of Peru and we work freelance work to: Digital Architecture (Interior - Exterior) 3D design (3ds Max) (Zbrush) digital animation post Production Game Environment modular Special Fx compositing texturing rigging if they need to leave my web services here, still being updated:…
I have seen this mentioned a few times around Polycount and It's something I am looking forward to trying. I think it would help you on this project, it's a way of using modular textures to build multiple buildings which have a similar look to them http://wiki.polycount.com/ModularMountAndBlade Hope that helps, good luck…