As professional 3D modelers, do you spend time studying the workings of game engines or does the basic input/output and lighting setup for tests suffice to do your work? I'm asking this since i'm new to the area of gaming art. I have a generic modeling and texturing background and to be honest its a bit scary to think i…
Title: Project N00b (Sort of a codename. Nothing official yet.) Info: 2D C# RPG game. Current state: Planning and conceptualization. We have the story laid out and are beginning work on the coding now. Compensation: None. We are doing this in our free time to bolster our resumes and have some fun while we are at it. Sprite…
After months of painstaking work, our newest coder has gotten our Elemental animations working in our HL2 mod. This and other coding accoplishments has brought us much further along our planned progress than expected. We are now looking to add more of the Battle armor models to the game as well as original charicter…
LAST INVADER Juicy topdown arcade shooter What are you guys waiting for?! PLAY THE GAME (you can't use google chrome and possible need to download some javascript and then go ahead and refresh!) Here is a video and gifs and shits :poly142: [ame]https://www.youtube.com/watch?v=6v_LbWv5GHc[/ame] Have fun! --Old post starts…
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Double click on the new shader, monodevelop will open up with the shader code in it. Or you can just open it from Windows Explorer with notepad or something. Replace all the shader code in there with the code from the site and save the file.
I am pretty certain there are Matcaps for zbrush that can replicate this style and if not wouldnt be crazy complex to replicate. But yeah its important to test things early in as close as final shading as possible. These days you could possibly also just send a slightly lower subdiv level into your engine of choice and…
I need to trigger a bit of code to run when the user saves the file, I tried scriptJob -e "SceneSaved" "runScriptJobProc"; The problem with that is the script job executes the code after the save is complete, I need to pause the save, run my code and then let the save continue. Does anyone know if there's a command for…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…