I want to do a sci fi environment. But I don't know which one to tackle. I'm thinking I should try to tackle the room with the green capsules with the plant monster in the middle. That one has modular potential. Or maybe the capsules in the room filled with water? Any suggestions which ones I should hit?
So not sure what I did but I was working on some modular stuff and then I noticed. Where the hells my toolbar? I've tried everything. Reverting to start up settings, switching max ui. How do I get it back? Here is what my screen looks like.
I'm working on a new game project and I thought I would share the player's weapon. It's a magical matchlock the player can upgrade in a modular fashion. Its suppose to resemble a really rough ink sketch and look 2D. Its about 3000 - 7000 tris depending on how many upgrades the player is using.
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
Some modular meshes I made over the past couple of days (pipes) Polycounts are around 1000 tris for each mesh, went for a mid-poly look since a lot of games nowadays seem to have more texture detail modeled into the details. Rendered in substance painter.
Reworked the pillar top and bottom some more, added a few splits and removed the blue color from the large tiles. Started to built a few more modular pieces using the trim sheet. However, I think I need another texture for the floor and ceiling as well as the walls.
You could pick up Unreal Engine and an inexpensive pack like this to do all your scene blockouts. It's all modular and will snap together like Lego, very minimal technical skill required https://www.unrealengine.com/marketplace/en-US/slug/blocking-starter-pack
Took me a while to find this thread. Apologies if there is a new thread. I started building a Eurorack modular synth (bye bye money) and this is my first little noodle. Totally random and me just twiddling knobs. Loads of fun! https://www.youtube.com/watch?v=07fQIE7zFPE
I hope you have done that house in a modular way if so could you post the building blocks? I also recommend disabling the view cube, i know its about personal preference but i think its a better workflow to work without it. :D
I've been working on the generator machinery based on an earlier concept. This is the completed high-poly model and I'm currently in between building the low-poly. The pipes are all modular so I can move them around based on what looks best for the scene. Original concept: