Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
Hi we are Majesticfx, we are of Peru and we work freelance work to: Digital Architecture (Interior - Exterior) 3D design (3ds Max) (Zbrush) digital animation post Production modular Special Fx compositing texturing rigging if they need to leave my web services here, still being updated: http://www.mumajestic.com
Hello ! I'm trying to make simple modular pieces for use in UDK, but lightmaping is my enemy. I've read many articles about creating good lightmap UV's but it looks like I lack some knowledge. Hope you can help me ;) fbx http://www27.zippyshare.com/v/25147528/file.html
Hi everyone!! My name is Jesus and Im videogames and animation student from Madrid. I'm learning 3D´s Max since october of 2013 and these are some of my works. my website is: http://orgazdesigns.wordpress.com/ I hope you like! Deus Ex Fan Art Modular Kit: (the bitmaps of the monitors are images from internet) :
Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4. check it out @ https://www.artstation.com/artwork/WrX5v Any feedback always appreciated! Based on this concept by Atomhawk Design: Any…
Hi, We're in need of a great level designer to use our existing assets and craft an incredible environment in Unity3D. We're on a bit of a time crunch, so somebody who can work quickly and can be creative with modular assets would be ideal. Please PM me your portfolio of environments.
I want to do a sci fi environment. But I don't know which one to tackle. I'm thinking I should try to tackle the room with the green capsules with the plant monster in the middle. That one has modular potential. Or maybe the capsules in the room filled with water? Any suggestions which ones I should hit?
So not sure what I did but I was working on some modular stuff and then I noticed. Where the hells my toolbar? I've tried everything. Reverting to start up settings, switching max ui. How do I get it back? Here is what my screen looks like.
I'm working on a new game project and I thought I would share the player's weapon. It's a magical matchlock the player can upgrade in a modular fashion. Its suppose to resemble a really rough ink sketch and look 2D. Its about 3000 - 7000 tris depending on how many upgrades the player is using.
Some modular meshes I made over the past couple of days (pipes) Polycounts are around 1000 tris for each mesh, went for a mid-poly look since a lot of games nowadays seem to have more texture detail modeled into the details. Rendered in substance painter.