So the triangle fan was obj and the vertex normals problem is fbx? Have you tried deactivating Smoothing Groups in the fbx import settings? Edit: Interesting. While Hardmesh seems to be discontinued, last time I checked, 2021 seemed to be the last supported version, and it still says that on the main page, but when I just…
123D Sculpt -from Autodesk and fun for a laugh. Sword & Sworcery EP -is pretty. Zen Brush -I found fun for quick sketches. And Kindle is a must if you read.
these are fun! really fun! on a side note, with current techs that are hitting the market. That texture size is acceptable =) In the end, if it looks good, and fps stay up, the rest doesnt matter!
Hey Polycounters. I've been working on this character for the past few weeks for the Stylized Character Class by Hannah Kang. My goal was to create a character in the Overwatch style, someone who could fit in their world. Her codename is Battery. She is a street vigilante, fightning the crime in her neighborhood that the…
Hello everyone! I recently saw the movie Oblivion, and while the story was iffy, I really liked a lot of the gadgets and such that Jack uses in the film so I thought I'd get back into modeling by creating a game ready asset of Jack's gun, and maybe if I'm feeling courageous I'll do his "bubbleship". Here's my progress on…
Got very inspired by the "release the heads" thread and went on doing a few heads of my own. Had a lots of fun. Spent about 1-2 hour on each one. Great fun. Reused 2 of the textures I posted in the head thread. /Palm