After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…
Just wanted to know what you guys think of this new upcoming feature. It s awesome by all means and i wonder how should it be applied to the game industry guys, bake theese hair or what. sorry if i duplicated a thread :) P.S. how should i embed video btw)) http://www.youtube.com/watch?feature=player_embedded&v=uN0vBtHy8bQ
Thanks all :) I really appreciate all the comments on the set, it gives me a lot of things to think about for the next one ! Now I understand how important the thumbnails are since they are the first thing that people see and judge the set from ... I had 12 to do so I couldn't really spend much time on each but now I can…
"Just do it!" - I think everyone knows by now. When pushing myself to try new things, if I am not in the mood to start a whole new project or plan on just getting my feet wet before a head first dive into the deep end, I will take an existing WIP asset or one I previously completed and step back as far as needed along the…
Love the creatures! One tiny crit I have is the UE4 render's might want to use a bit more love in the materials and perhaps the roughness channel. It could just be a matter of preference/style since it looks like you have a nice diffuse texture thing going, though I couldn't help but notice all of the UE4 renders have a…
PART THE FIRST: Concept and design. I'll keep this post short for now, but thought I should include the concepts I've been working off of. Top left corner is the costume design from Leon Bakst, and the main inspiration for my pose/character design. There were some things I decided to change from the original design, not…
Jason: Much <3 for my first traditional art patron :) Makkon: Crazy?! I was crazy once... Sparkwire: Haha, thanks man. I played with some colorful backgrounds for the first pass renders, be happy to throw together a new one... something like this? Next update :) Daphz: And so you shall! My mission is to paint something…
"That's why items like that remain available, but minimized." I totally agree with that point and core principle (that's a large part of what I focused on in my mockups), but that's not the issue here - the problem is that in this specific case, minimization (done by shifting these items to the right) impacts the core…
Thank you very much for the kinds words, chaps! I'm really excited to show you her final form when she comes together. Sadly....it's starting to not look so good for finishing her on time for the Artstation Challenge as I'm trying to complete her around a full-time work schedule. BUT FEAR NOT! I shall forge onward until…