It works with Biped,Customs Rigs and Morph Animations. Unfortunately ogre3d misses IK Animations(you can use IK inside of max to make you animations, but ogre itself can´t use IK) But if he wants to stick with JMonkey Engine it makes no sense to test it ;) It´s not that i really dislike Java, but i feel more comfortable…
Welcome to CAT's IK. It's probably the worst IK system imaginable. You can try turning on the Up Vector, which might help stabilize the leg. Select the leg and go to the Modify Panel and look for a button labeled Use Up Node. This will create a helper at the knee position, which you can use to point he knee with. I've…
I don't fully understand why you want to have two parents at one side of the cable. You can try something like this, though I don't know the export to UE4 will handle that, I only used this kind of setup in Blender so far. Red - Your leg bones Yellow - Cable bones Blue - IK target, parented to the leg bone in the center…
Currently I'm using biped for all our characters we have some really complex hand movements and gestures and using Bipeds twist bones is incredibly easy to set up and use. You really don't need a tutorial but I believe max has biped twist bones well documented in the biped reference/help. Mirroring bones is tricky,…
Yo! What's bopping polycount!? I'm new around here hoping to get some help. I've finally started to dive into the world of IK and CAT rigging and my oh my am I stuck in a few places. My first question has to deal with weighing through vertices on a model as you can see on the images attached below the difference between…
excuse the swedish. this is my current solution to one of the most basic things in 3d animation. I'd like to know if this is the way 3d studio max wants me to do it, or if there is a better way? basically, I want to always have IK (sliding key) on my arms. but I also want the arms to sometime during the animation, be…