When I first joined beta testing, it was all fun and games, and meeting new people. One dude created a "Matrix cube" which was fun. Another made a FPS DM game in his basement, then there was the life size game of pong while someone played Primus on a boombox. I joined in when they first tried to program sailboats. I lost…
Hey Polycount, this is my first post of my work up here. I'm pretty new to character modelling so any tips and feedback would be brilliant. I'm currently trying to wrap my head around all that Zbrush 4r6 has to offer. This is a character that I'm modelling for a personal project at university. She's based off of a…
Hi guys. wanted to show my curently WIP but its just dirty sketch wanted show more but I'm really now cofused about armor I have no idea how detail it is. if you can help me please with some advise
I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
Hello there! It's my very first time posting on Polycount and I've been working quite hard on this project. This piece will be part of my final Demo Reel as a student. I hope you like it and I would appreciate any constructive comments! http://www.artstation.com/artwork/LmayK Thank you very much and have a nice day!
So I've roughly spent 8 hours in maya, I've got one large asset and then I'm moving on to modular fittings and set dressing. Then on to low polys and texturing. Any Warframe artists on here? I would love to know how you tackled the Corpus architecture. C&Cs welcome :) Image - compressed for Polycount (523KB)