Frell, you can do anything that tickles your fancy! In honor of the SDK release and new customization stuffs coming to chivalry, we are also holding a contest for emblems to be placed into our customization setup! The devs will choose the best ones and the winners will get their emblem placed into our customization setup,…
Oh no I'm not even using Xoliol's shader(I really wanted to, but I'm using this pathetic machine that any custom fx/cg shader makes it very hard to bring up the attribute editor.). I by no means was trying to push Xoliul to put anything into his shaders, I guess I misunderstood when he said "if I want two separate spec…
Balls... thought of something right after I hit post and lo and behold that was it. SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma multi_compile_particles #include "UnityCG.cginc" sampler2D _MainTex; sampler2D _WarpTex; float _WarpInt; float…
@ Jessica Dinh - thank you. I had a lot of fun making him @ pior - thank you for dropping by my thread. I think it would be funny to see this guy running around in gears. I see your points with the mechanical design. It's something i struggled with through most of the model. I was definitely inspired by gears of war for…
Project 1: High Noon Toons Game Level 1: "Choose Your Bang Stick" Okay, so this set is nearly ready to animate. There's a bell in the church tower now, and all the doors, signs and other props can move, break or explode... Game lovers will spot plenty of in-jokes in this scene too, where the targets can also shoot back...…
I really like your layout - it's perfectly modern in my opinion. I would however decrease the size of the tiles (maybe have 5 or 6 per row) - though I understand at the moment you've perhaps kept them quite large to fill out the portfolio a bit (I.E. make look like more work because you have to scroll down. :P) It's a bit…
If it has better versus maps I'll buy it. I loved the hell out of L4D, although the update that added Dead Air and Death Toll as versus maps sucked because the maps do not feel balanced for versus mode at all - it seemed like a major case of artificial DLC, even if it was free - the maps were barely changed for versus and…
@Rasmus: yes that is definitely a drawback of the current solutions. I'm thinking about the color blending and may take another crack at an efficient blur method. Would work wonderously on the screenbuffer version. I do find, however, that adding in a distortion like normal map to the overall chain with the mosaic effect…
Sorry for the late reply, thanks for all the comments & crits guys. godzero: the glowing stuff is for visibility purposes in game. Trying to shoot or spot black models in a game isn't fun for anyone daz: postwork includes some scratch work on his armour, the rounding out of the polys around the edges of the image, and the…
I second what most everyone has said on this thread. Just some more stuff.. Your characters need more detail and life to them. I see your robot character im my opinion as something you can do alot with. I would improve him with alot fo details in the normals and it would benefit greatly from a high poly and some AO etc...…