We tried POM and while it looks great on stills it always had sort of floaty feeling in motion . Especially when you look at surface with sharp angle . Looks like something is always moving a bit. Especially if some small 3d objects are there too. The remedy was to make lesser of the shift and then it instantly become…
Dude, I feel the same way, it's incredible, not to mention how long it's been since a single ward or courier was implemented into the workshop without a ticket bundle. I can't help but think that I have to cut deals with organizations to get items implemented when in the past this wasn't the case. A few workshop artist and…
I think Magno sums it up quite nicely: The thing is that people should instantly recognize the theme or idea behind the set. The Pudge set mentioned earlier is a good example. People will know the lore right now but later on and ingame they will have to recognize it by nothing more than the style of the item and maybe the…
This is hardly surprising. I worked at Funcom Dublin about 8 years ago. After Anarchy online flopped its launch the entire Dublin studio (which was making profitable Playstation games and had just begun an Xbox title) was canned. Nobody was paid any redundancy packages. We were literally locked out of the office the next…