Agreed, soften some of those, set up a camera at the ideal viewing distance/angle and make sure your angles aren't too sharp in it, I think you're going to lose a lot of good edges because you're making them too sharp. For a symetrical bake, I do this: Model the gun. Delete the 'second half' (the 2nd-Nth parts that will be…
I'mma stop you there. Not everyone is a super pro. I actually do almost this exact work (VBS2 dev) and if where he works is anything like my job when we made the jump to doing hard surface high poly bakes (which was actually just in the past 6 months) I didn't have anyone to show me how to properly explode a model for a…
Thanks steveson. I screwed up when I laid out the bricks so layout changes prolly won't be happening :/ Although I used IMM brushes to draw most of the bricks, I used 2.5D mode to perfect the tiling since you get a small seam using Tate Mosesian's method. I don't know how to go back and edit the 2.5D parts unfortunately :[…
I think your getting there. - Bricks look good, but the black grout lines are way too dark. There is also this weird line of bricks that stand out more so than the rest. It would be nice to see some bricks popping in and out from geo. - Stairs, while not the focal point, are VERY blurry. You have alot of intended detail…
[ QUOTE ] People are selfdestructive and not very moderate by default so sometimes little regulation is needed. [/ QUOTE ] This is what happens when we as a nation let the government raise our children. They only pass laws, not teach children like parents should. Maybe we as a society are so screwed up that we can't raise…
b1ll, it looks great, as usual! I'm going to try to give some crits though, rather than simply glowing praise. I don't know if its supposed to be Logan. He smokes cigars not ciggs. Also, the hair style is wrong for Logan/Wolverine. The hair transition at the forhead is a bit abrupt. Most hairlines aren't that sharp in my…
Noticed there was some discussion on lightmass earlier in the thread and questions on how the lightmaps are stored. We do indirect lighting calculations for all lights unless they are dynamic. You'll notice there's a new light type called Dominant (direct,spot etc) and you can only have one of those touching a surface at a…
Hello friends! Today, I am sharing some of our historical stylized characters with you. We are a leading Chinese art outsourcing studio with over a decade of experience delivering high-quality visual content for AAA games. We have had the privilege of collaborating with top-tier clients, including NetEase, Perfect World,…
Hello Polycounters! I am giving a try at Dota 2 items, working on a set for Shadow Shaman from a concept created by Fudgie Wudgie with the Chinese new Year theme for the Spring 2014 event. This is my first models for Dota 2 so I have some questions. Here's some wip base mesh, still blocking things out and then cleaning up…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…