IIIIMMM baaaackkkk with another post!!!!:) ......more flowers!!!!! :poly142::poly142::poly142: so i did some changes with the brightness of the wall paper and added some light detail scratch to the flowers and fixed a tiling issue I had. And I also posted one of the dolls I am working on which was created from a female…
The goal for now is to make an Inn from the first village in Witcher: And I know, I'm jumping from flower to flower with those projects, but... I don't even know how to explain that :D So updates on the textures: I spend soo much time on it, so I don't wan't to change it. I like the result. And this will stay in the…
UPDATE: I'm back with new update. I modified the terrain slightly. I also added new flower. I'm able to change it's color. It's black in viewport, but when I switch to game mode it has defined color because of blueprint I used. I tried to sculpt some stone, but it looked more like crystal. Flower:
Love it! Great idea. Hmm, I know you're trying to keep the splash screen composition, but I almost wish the dead/frozen flower was in the other hand to keep us focused in the image longer. I think the flower is pivotal for the emotional effect, and you don't want the viewer to leave once they get there. Anyway great job,…
I haven't updated this blog for a while, though there has been quite some progress ... The floor material finally has a basecolor. I wanted a darker wood color, so the reflections became more readable in the scene. I started working on the panel walls. It took me a while to figure out what would be the best way to create…