Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Hello guys, i've seen a post long time ago where this topic was mentioned a bit but iam still a bit confused. Its about placing support loops to get sharp corners or forms in hp models. Many guys are going to tell different types of meaning: 1. Keep your geometry "rounder" as normal to have good results on the normal map…
Hello! Contract/Project based 3D Voxel Artist. Looking to do some side work to get computer parts for a new PC build. Current computer will probably only last about one more year, need to start now. Available to create on long term projects if weekly hours are limited. Payment: Computer Components! (Need Parts for new…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me:I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
Disclamer: I am newb and i was just exploring the difference between hard edges and support loops when it comes to smoothing groups from all of the tutorials I have seen everybody's advice is "Use different smoothing groups on creases or edges for better baking results" I have done some tests and I like the support loops…
@musashidan & @ZacD Thanks for your time. I believe that adding an extra loop is actually my case. I got rid of one extra loop. It looked great But only at that angle... From this one, because of the averaged normals in that area, it looks like this I didn't know that we can use face weighted normals for a high to low…
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…