Hello, Does anyone knows is there in zBrush a split view option? I was wondering this (example: you adjust something when looking at model in front but same time you need to see how does same change looks from side view for example).
Obviously not, but this is why I said its a bad example and the point was the shape. This was the best example that I could find quickly to show the DIFFERENCES.. I don't know anything about their actual names.
Take a look in the example map that comes with UDK. There is a trigger volume there. Essentially take your builder brush, make a trigger volume, then just hook it up in kismet using the example map as reference.
Rage: If you create a primitive and convert it to Edit_Poly then it WILL be quads/polies. For the Sphere in my example I had to manually triangulate it to show Shimmer an example of how I go about quadrangulating a model.
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
I recommend doing very small things, usually give the "accomplishment", rush that some are looking for. Also it happens, when it happens to me i touch grass and other things going out helps a lot, i never put it into perspective on how it helps but when i started looking at how things are "designed" that started to help…
aha, ok, it is much clear now to me, thanks. As for the purpose, i would aim something simpliest it can be. For example to be like some character in the World of warcraft strategic games, something like that. Or age of empires for example.
wasker im doing fine too man :P... i do have a job. Nut that pic is a terrible example as it is all monochrome. But there are lots of guys like us working. I heard hawkprey is colourblind for example.
Thanks for the example Enodmi. I am sure it will come in handy. I tried it on the head and it didnt come out as clean as your example. I hope that day come soon :P Mite send pixologic a email :)
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…