http://wh40k.lexicanum.de/wiki/Datei:Laserriflem40.JPG#.Uwki6YXNthE It really dont look like a scope. Maybe the Laser Pointer like mentioned. My feedback: The imperial eagle is an ornament. Make it bigger and with real geometry and it works wonder. Make a prayer on the weapon in imperial gothic. The muzzle is a bit to…
@Jeremy Tabor: Thanks! The glow of the boosters is done in Marmoset using spotlight volumetric lighting. @SHEPEIRO: Thanks, I'll give it a try! @Tom Pritchard: Now that I look at the concept again, the windshield is more blue, nice catch. @gilesruscoe: I would love to add strong fresnel and cubemap effects, but I don't…
@AntonioNeves Hey man, no worries, happy to try help out. It looks like it may be because although you have opacity jitter on, you are not using size jitter ( in shape dynamics) with your brush setting there. I set mine to about 40-50% so the brush is quite thin with a light press (usually the highlights/sharp bits are a…
jeebus christie... I thought they were airbrush touchups! o_o I had to look a lot closer to see that they aren't Which is, what like the other guys said an issue if you'd like to use them as portfolio pieces. I have a friend that does master painting studies and his results are quite stunning, very similar to originals and…
Hi! Looks like a cool project! I think proportions/anatomy don't quite match up with the concept and the stylization falls short in areas in terms of boldness (hard-surface parts) and definition/sharpness (folds). I recommend breaking down/ inspecting the concept in an image editor to get a better understanding what…
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
Hello, I would like to share a project inspired by Star Citizen and Subnautica I’ve been working on as part of my learning experience with Unreal Engine and improving my environment art workflow. There are still areas I’d like to improve, but I learned a lot from the process. The full project on my website…
I believe they are referring to how this will look when baked. Unless you don't plan on baking it? You can still achieve a sharp look in your model, with subdivision. Loosen up the edges, and apply a material with a specular level and some glossiness highlights. This will allow your edges, to still look sharp, in your view…
I find it hilariously ironic that zacd has taken it upon himself to instruct per and earthquake in the terrible advice thread. Anyway i always interpret the increased texel density on the head thing as a way to create a focal point with sharpness, and that raises a question: I've seen uneven texel density have a…
What you are seeing is the vertex normals are split along those edges. Vertex normals control the direction that light bounces off your polygons. If your vertices are split on an edge, light is reflecting off the adjacent polygons in opposite directions which results in a sharp break. If you want a visual representation of…