@stambot you got 10 times as far as i did outside of work... but i realize everyday how bad i am still on maodelling outside of zBrush :s still i learn a ton with every prop model every day which is a good thing! the only things that pop to my eye are, that the door handle is quite different than from the concept and the…
Thanks!. I just had multiple cylinders in max and FFD'd them till the were in the shape that I liked. Then brought it into Zbrush and sculpted the folds and used alphas for the a little bit of texture.
SveinY : everything will be symmetrysed on the texture, unfortunately I can't make different details on each side. But I can remove the obvious symmetrical details, watcha think ? Cibo : now that you mention it, yeah the cuirass could be wider, I'll change that. And a skull is always smiling. Dead are happy. wizo : I'll do…
You moved away from consoles that early? For me, PC gaming didn't really get awesome until 1993 or so, with DOOM and Dune II. I played computer games before that, but mostly just Ultimas and the like - nothing that could compete with the 16-bit console era. So many good games for the Genesis and SNES, games like FF3/6 just…
Under the Utilities tab you can find a measurement tool but that's only for objects. There are measurement helper objects and the Measure Distance tool: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-25B16E09-84D0-4F8E-9F17-0CC52ABB450F-htm.html You can also…
harry - awww ffn awesome work - i was sooo gonna do wikus chris, and the mecha as well as a generic MNU solder but meh.. i''l still do it but not enter it... good practice and portfolio spam.