Hi Guys, An update on my pagoda back-drop model. I've just finished the basic procedural walls and roofs. Some would probably think of creating the trim-sheets first then design the models, but I actually prefer to start on the latter in this case. Since I already have a very clear idea on what it'll look like. Figured…
I've been rummaging through these posts and thought I'd give it a go even though the date's passed. I'm having a difficult time setting the pivot for these pipes to make them modular. I don't have any experience with making things that are curved modular. As you can see the pivot is waaaay off. Any advice on how to snap…
Thank you all for the input! I will be working on it tonight when I get home... however, my knowledge is all over the place with 3ds Max. It's like a really fragmented hard drive. I know how to bake and a few other tricks, yet there are some really simple beginner things I don't know about... mostly workflow stuff. That…
Thanks for the comments : ) divi: not all that different from a modular environment perspective really : ) @razorb: is that because you are already so smart, you feel superior when watching my stuff? : ((( Made a proper shader for my mosaics, with some blending etc. Not quite happy with the blending yet, but I have to…
Looking good and those are nice modular pieces! It would be interesting to see some of the individual pieces. Are the windows 64 units wide or what did you choose for snapping grid? I usually like my pivot on the lower left vertex, instead of the center; makes snaping easier. This first building is coming together very…
Fallout 4's' Modular Level Design Excellent tips and primer on building modular kits and environments. This one's available for free. Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists Great introductory concepts for those looking to get into some shader work. It's mostly done in UE4's…
Hi, thanks! Yeah well I am my self very excited about seeing more, it's all going to take more shape once I have a good environment around it. So I've mostly been working on my modular tracks. Also got used to the baked-planes process for all the wires under the track parts. (which I will add later, after I baked 4 or 5…
hiya shmigly, to quickly answer most of your questions. I didnt worry to much about modularity as i could simply build my scene in Maya and then import it into unreal without needing to reassemble it. the reason why it looks modular is to save on work. I modeled one sidewall leaning all the way to the centre of the hall,…
My votes: These two (Two versions of the same modular kit? Different views of the same building? Can't tell for certain ) seem like they'd be a cool approach. It seems like "finished environment" has been, at least the implicit goal of the Noob Challenges that I've peeked in at (and the one I jumped ship from when…
It's been slow going so far this week while finishing up the last of the Unwrapping and High Poly Baking. I got most of my modular pieces into UDK, blocked out my lighting, and threw what textures I did have in as well. Gunna be hitting the grind hard come tonight after work and through the weekend. If anyone has any…