Thanks for the constructive feedback, I have been struggling with making the character feel grounded. I think you made some grounded points. The character has been developed out of doodling around in Zbrush. I started out with the head and did the body for anatomy practice. From there I liked the sketch and wanted to work…
Hey! I'm a 3d artist currently looking for a job opportunity related to environment art. I've worked on shipped AAA titles. Just looking for an interesting project to be part of. Message me if you're interested. https://solus_e.artstation.com/ Thanks!
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
Yo! I don't typically like doing this stuff but I'm kind of screwed for time a bit so I thought, eh, let's give it a go. Basically I'm moving down to southern cali area ( MONDAY! :O ) and am looking for a place to stay, could even be for as short as a 2w-month so I have more time to actually look around, but I'm pretty…
simple thing to keep in mind, your loops need to be more like... well loops. I notice on your the last posted model, that their kind of bowl shape from a side view. Thats not good, it leads to awkward UVing as you can see from this mans sagging trouser sides. They don't need to be perfectly flat from a side view, but the…
(Please note that this offer is for royalties only. Each partner accepted gets a cut of any profits made.) Hi, We are Onami Games, an independent games developer with members scattered throughout the world. We are creating something really cool and we invite developers of all types to join in our efforts. Members range…
THe model kicks ass. Lots of style, very creative. You could kill quite a few polys in a few places. The spikes on the boots for example have an extra edge loop going around them that does nothing to change their shape. I cant really tell but it doesnt look like the tips of the spikes end with a single poly either. Either…
Oh, one more thing... As you your boot is quite square and stylized, i'm guessing you'll want to keep certain edges sharper, in that case, it's all about strategically placing loops on your base mesh. experiment putting loops where you wants sharpness, go back and forth until you are satisfied. *keep in mind also how you…
Hi Everyone, Ruben here, I'm posting this on behalf of my girlfriend, Wren, who is looking for work as a 3D modeler. If you are looking for someone who can make some good poly art for cheap, she is the one. You can hire/contact her here:…
Hello, My name is Michael, I am a long time Polycount lover and sadly because of work in a field I really dont want to be in I haven't been able to post art, but as of today I quit and am a full time 3d artist. I am not looking for pay I just want to work in a group or studio to make games. Most important I am looking for…