ok, so i'd drop the modular walkway thing or fix it. right now its not very modular friendly. You don't need all those extra pieces and a corner section. Just make a tileable texture in either axis. Also, maybe and try to make a quick high model of it instead of getting your normals from crazybump? might also rethink the…
Pola, Unfortunately we aren't creating modular pieces for this project. I can't go into detail, but we're recreating a city and it must match the real world as accurately as possible. We are using the method of extruding the roads along a curve, but I am still getting some choppy areas. I think I may have to just keep…
Howdy Nate. Kevin Johnstone posted up a powerpoint on his site recently which has some great tips on making efficient and modular assets/textures. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Some of the descriptions are kinda scant but the images should give you some ideas I think. Basically…
Hey all, still noodling a bit with this scene as I haven't really had time to dig into it a lot yet, and feeling out how I should go about certain things like modularity and how much I can lean on my trim sheet (I broke it into an architectural one and a metal one). Here's some shots as of right now. Temp lighting at the…
I'd like to continue today and start with a little apology for the slight disorder in which I'm presenting this project. I didn't feel confident enough to share it back when I was blocking it out so my 3DS scene so I'll be focusing on what I have which will be mostly in-engine progress and materials, textures... Thanks for…
I completed the high poly sculpt and now the model is ready to be retopologised as a game asset. Ill admit, it took longer than I expected. Some renders below: Some difficulties arose from trying to make the braid modular; As far as I know, Zbrush doesnt have any equivalent of 3ds Maxs instances/references and becomes a…
This one I did a few months back. I'm still really into castles, but blocking them out with a floor plan you can walk around in is a challenge. I bought these castle blocks in real life (because, kid toys, yay!) but I wasn't satisfied with the number of pieces and the cat kept knocking the ideas over. So I created the same…
I made a start on developing one my of weekly projects. I've chosen to do the Synapse Cave, and the American Diner (but I'll build my own). First up will be the diner, I'll have three weeks for this officially, but I want to get a head start. This evening I did some research and modelled the first few modular pieces. I'd…
To elaborate based on my experiences in the game and something I read quite a while ago, that seems mostly true. I'm not sure if each dungeon was done solely by a different designer the way you describe it but each dungeon definitely has its own feel and own looting/treasure style for the most part. Plus it seems as you…
Hi, As it is early days in your project there's not much that can be said in terms of useful critique. At least you're starting in the right order such as referencing gathering and beginning with a modular approach. It seems like your workflow is sound also. For now the best advice I can give is to not move forward…