Hi, I am doing something similar but in first person and targeting PC so I am using the deffered pipeline with custom shaders using AO maps with ambient imagebased lighting, one directional light for sun/moon and a bunch of dynamic spot and point lights. I doubt something like this would be viable on a mobile platform…
I've been playing around with different lightmass, mesh, and light settings for the last couple days, and I'm not getting an effect that makes sense to me I have this: The left and middle pictures are straight shots from udk. The right one is a paintover of where I'd like to end up. And there are two problems. The first is…
More infos about the game (which will use an innovative concept into gameplay majors actions) : well, what is LiGHT ? LiGHT is a video game project i started working on July, with a small team. LiGHT will be a game-oriented horror and reflection. There will be no overarmed fighting. You will need to use your brain and find…
Title: Spirits of the Forest – Winter Light Genre: Animation · Fantasy · Mythology · Emotional Drama · Musical (Family audience · Christmas Special) Estimated runtime: 80 minutes AbraldeStudio launches The Spirits of the Forest on Kickstarter, a 3D animation project. It is an independent film inspired by Galician folklore…
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
I'm running on 5.6.1, and I'm trying to add "BP_StringLights03_Pt2" but it doesn't work unfortunately. It's creating the lights, and I can see that is affecting the scene, but the actual lights themselves aren't lighting up. Also, two of them are "flat" - not 3D. Also, how do I adjust the length etc? When I try to change…
Koola's scene is under Arc Vis, Lightroom: Interior Daylight. I would use a bounce card like from his scene for that light coming from the top on the right door. You could probably use a very dim dark red light from behind the camera to get that fill you see on the top ceiling, and a cool soft blue light floating in the…
Ok here's what I've got so far ^ I'm currently attempting Wind Waker style lighting and aided with @SimonT 's very helpful Hyrule Travel Guide I think I've come relatively close. In the article it's proposed that you render a sphere 3 times: Pass 1: only the back faces into a stencil Pass 2: front faces increment the…
I might not be the most qualified to answer but here is a tip : To avoid this kind of issue you can try working more loosely. Since this image is more of an illustration you can approch it the 'painterly' way : just throw a few *very* loose lights first to get an idea of what you are doing, then work on light/shades to get…