* You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face. * Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth * The ridges of the philtrum beneath the nose need to be defined. * The…
Hey there! I wanna give you a few suggestions based on my humble experience: 1) Don't define yourself according to a past experience which you consciously discarded. You're not a "college dropout" you're a "junior 3d artist". College has nothing to do with it. Be proud of your decisions! 2) If you studied really hard for…
Ah ok the metalness makes sense now. So in practice if you really want, you can just define a material irrespective of a metal/non-metal flag, and rely entirely on a spec map (rgb) that gives the IOR for a metal. But since metals generally have near zero albedo we just sub the spec rgb into the diffuse rgb space, thus…
Interesting indeed! I see what you mean about the uncompressed charcoal. That's indeed what I have (can't stand the feel of the compressed sticks) but I don't actually draw with them. I like to chop off powder from them with an X-acto blade and use that straight with the fingers to get shading down. Problem is, this…
Hmmm, you read a little too deep into the whole "bad segment", and for the most part im not trying to confine what makes a "game" to be the entire package... merely the makeup of it. (basically, i don't have to complete a game to understand what makes that game... that game, its not defined by a cutscene or story its…
Eric my current tutorials are videos of my general. You can find the first one in it's unedited form in the thread, but the rest will hold off till I get back from Europe and GDC and have time to edit and add audio. Also, I hear you on the layout, but my thinking about justifying it right is that will let your brain leave…
That's certainly not the feeling Mike gave in that video though, and initially you seemed to support that. He said he only hires people who want to stay there late (and do stay there late) of their own accord. That's what I meant by "crunching for the hell of it"; because feeling pressured to stay late because that =…
Well, this model will not behave very good in a sculpting app, because you have so many elongated faces which will result in elongated smaller faces when subdivided, and those will not respond to your brush strokes the way you will want them to. The model could serve as final low poly with some tweaks, but most likely you…
I have to admit that if I saw this and didn't know what was trying to be accomplished here I would be like "who the fuck does this aresee think he is?" I don't think he was being whiney or getting angry at all. I just think he was getting frustrated about trying to get the point across about the method he is using. Not…
We are a group of active professional developers that are working in a project with commercial intent (please check Post Scriptum and Beyond the Wire on Steam, beside multiple other past projects). It's a narrative based top down shooter with some strategic elements that takes place in a futuristic scenario of megacities…