I wanted to do something with a less faceted or mid - high poly look. And with some research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and…
I am now open in taking 3D commissions! I create 3D characters that are semi-realistic, I am open to anything but not in gore, NSFW, mecha.If you are interested, email me here: coltg030@gmail.comMy Portfoliohttps://www.artstation.com/coltg03
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Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
overall it looks pretty good. It looks like you could collapse a few loops in the head without taking away from the silhouette at all. Also the split in the loop on the lower part ofthe forearm looks like it could be collapsed into a single loop. The clasps on the jacket look like they could just be painted on, as well as…
The need for content has been higher than ever with
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to Digital News Daily, “Amazon’s increase in its video budget continues the
trend of internet companies entering the media business in a big way. Netflix
is expected to spend as much as $8…
Blender couldn't do anti-aliazing while baking. Couldn't bake UDIM tiles automatically, couldn't bake hard/split edges properly without cage or special support loops. So both Substance soft for example are technically still "better" or rather more convenient and less troublesome. They could average baking ray direction…