it's effin 115 in Phoenix so I'm driving up north where it's cooler. Fireworks, watchin a rodeo, and drinkin on whiskey row.. not necessarily in that order
I don't really know who's going to win this year, but the level of some entries simply fried my brain just by watching, the level of artistry is 115% what last year was.
I made a version with 2 different blur settings, one for diffuse lighting, and one for specular that could be transitioned between, which was about 150 instructions. The single bit there is I believe 109-115.
Unity use the CPU engine, which doesn't support RGBA maps in 16bits. Therefore using a position map with a tri-planar projection in a Substance will look pixelated. The only solution is to use this version : https://share.allegorithmic.com/libraries/115
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png