Since last couple of days I've faced serious problem with CTRL+SHIFT+Z key combination not working. Problem was not related to keybinds in the application or to faulty keyboard... just on one day they've stopped working and it made me fall into void of frustration and rage until yesteday! If anyone here has this problem…
I had a dream the other night that I smashed apart my 50mm Mark II and had an excuse to start looking for a 50mm Mark I.... Sillyness Xoliul: I would highly suggest against getting a body that doesn't support the older style Nikon lenses, as you're cutting yourself off from a *HUGE* selection of Nikon and 3rd party lenses…
Simple script for Marmoset Toolbag 3: Get it here! Allows you to export Cameras, Lights (or both) from Toolbag into a data file, and then import them into another scene! And it's completely free! Plugin will work with Toolbag 3.07 and newer, it might work with earlier versions but that cannot be guaranteed. How to use: *…
Hey guys sorry for the lack of reply, GDC is pretty crazy at the moment. pior The install should have warned you that SP 1 would be uninstalled, it was the case on beta builds just a few days ago but it seems like something went wrong with the release build, we'll fix this issue asap and actually make SP2 install in its…
yea photoshop actions limit to a specific path but the good thing (or bad) is that it saves the file in the same directory as the psd is in. Good if you want it there of course but bad if you want to save all "wips" to a seperate wip folder for example... and I'll need a seperate action for each file type, but I guess I'd…
I'm not familiar with Maya but if it's anything like Max. -Make sure that you have a texture applied to your object in Maya -Make sure that the texture applied has the same filename as the VMT Material -Make sure that your Material IDs/Sub-materials/whatever the hell is used to define what material each polygon uses, is…
couldn't get rid of this damn behaviour no matter what, not even a configuration reset did the trick - so i finally had to work around it: - create a direct copy of standard.zbp under a different name and put it into my interface, replacing the default - simply reassigning the hotkey for standard did not stick across app…
Mudbox got a few nice features like Drag/Drop UI customization and 3DMouse support. It's also good to see it finally having the ability to duplicate meshs in-editor. But honestly mudbox feels like its being worked on by a skeleton crew based on its progress compared to other apps like ZBrush or Modo. My guess is that AD…
Tossing some ideas out there: Are you using a PSD or a TGA for the texture? I've had this issue in Windows since Win2kPro. The file is not really locked, it's "open" by whatever program is using it and it won't allow saving over it. Also, if you were dinking around with your folder permissions you can lock yourself out of…
[ QUOTE ] [ QUOTE ] Btw what are about the max poly counts for models in quake 1? i image very little but still i am curious. [/ QUOTE ] 4096 triangles, however most modern q1 engines support up to 65536. Only tuts i can find on blender on human modeling is involving subd's so that's not what I want, besides, I can model…