We have some examples on the wiki fwiw Halo 4 here http://wiki.polycount.com/wiki/Modular_environments Uncharted 3 examples https://polycount.com/discussion/98332/uncharted-3-environment-art-dump-anthony-vaccaro/p1
https://projects.blender.org/blender/blender/pulls/107827 I too remember this branch, and having downloaded it. As mentioned here: https://blenderartists.org/t/where-to-get-blender-3-6-or-4-0-alpha-with-mesh-to-sdf-volume-nodes/1527446/9 Where someone links to a branch you can compile, if you're up for it.
as Uly said: 2 planes (quads) intersecting each other, so it forms a + if you look at it from above, (= 2x2 = 4 tris) then 2 quads for the axe so you can mirror that. (4 + 4 = 8 ;))
Vailias, thank you! I will try to get it with a Lifetime of 4/4 Because now it looks a bit gradually So is 0.4 the right Value for a Fade IN when the Lifetime is 4 min and max? And to be clear : 0.4 not 0.40 ?
Majority of studios will prioritize on-site. Communication is simply better in person. I don’t work in games anymore, now I work in 3d software dev, but I work entirely remote, as do about 1/4 of the workers here. But generally that’s only because we’re highly experienced and difficult to find replacements for, so we are…
I am new to ZBrush and I just got ZBrush 4 and I was thinking about getting one of this books: ZBrush Character Creation: Advanced Digital Sculpting (uses ZBrush 3) from Scott Spencer ZBrush Digital Sculpting Human Anatomy (uses ZBrush 3.5) from Scott Spencer. The things is.. Is there much of difference btw ZBrush 3 and 4?…
I'd like to present an end of bachelor project at NAD University in Montreal. The project took an intense 3-4 months to finish and we hope you will enjoy the game. It's a hack n slash game done unreal engine 4. Features 4 playable classes and 4 bosses. View Artwork View Portfolios/Credits DOWNLOAD & PLAY HERE TRAILER:…
Working on some different props and going off some of the Thief 4 concept work I found by Mathieu Latour-Duhaime (https://www.artstation.com/matlat) - Final -