No offense, but the website and the graphics just look horrible, if i wasn´t at least a little bit interrested in what this program does i would close it right after seeing it. Also post examples(more then one picture) and not just text(at least links). You should write a little introduction post instead of asking 14…
Recently i started a mod for Crytek's Crysis called "Modern Infantry Combat" (working title) Although currently not much information has been revealed to the crysis forum site www.Crymod.com,i will soon and only a very basic plot has been developed as i dont want to start up and make a plot that someone may not like,i…
Hi, I'm looking for an artist who can help us create a new game for Facebook. We have the basic concept planned and now need to start on the first basic art for it. The syle has to be spot on and so I'll need clear examples to show you are able to produce what we are looking for; * Flash graphics - eg as seen in Farmville…
My posts weren't meant to lead into a discussion of blacklists, so I don't understand why you'd think I'm obsessed with the idea. I do feel sometimes that if game devs had been more aware of the business aspect of the industry we wouldn't be facing the situation we're seeing today. We wouldn't have sold out to mega…
Are you a bad enough dude? The Brief For this challenge you will be creating an environment for a side-scroller beat-em-up! This will be a 3D environment created for today’s console, PC or arcade market. Since this is a challenge, you will not be creating an environment from pre-existing ‘beat-em-up’ but rather you are…
Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
A good tip to bring more depth into the scene is to add some meshes for curling wallpaper and hanging ceiling plaster. Here's a good example from Metro for the ceiling. I guess for the wallpaper it's self explainatory, but if needed, in the volga level are some good examples to find. It's a few polygons more for an…
If the concept and base model is done and locked, and nothing goes wrong, it would take 2 weeks. But very often we have to tweak models during the building, revisit the concept and design, change something for easier animation etc. I would say it's more often 3 weeks from concept to finished and working in game. Of course…
Well all I know is our water needed to flow from right to left to down to right and so on and those three colours in the examples given to us only did "up" and "down" whereas the colours I used gave me exactly what I needed. Either way it's not a big deal if there's a simpler way to do it, all I know is my method worked…