jay: chur bro :) ferg: ^__________________^ switz: haha, thanks man, cloth is still p fun soooo, its been like 2 weeks since i touched this shit wtf is wrong with me >:{ anyways, kinda wrapping up some work but its fuggin hot up in here and theres no ac in my apartment... anyways. Finally tried testing cryengine, still…
Hey there! I'm working on an assignment for school and i'm having trouble getting some of my scripts to work. Right now i'm trying this really simple (so i thought) teleporting script. http://wiki.unity3d.com/index.php/Teleporter var teleportTo : Transform; function OnCollisionEnter (col : Collision) {…
//If you have problems with viewing objects with alfa maps, I made an fx file that you can use with //max so you can see color maps,alfa maps,vertex paint and vertex alfa without the seams. //Just make a text file call it "something.fx" and paste this text in it then open it from max as a //Directx Shader.…
I asked chat GPT to make me script using same idea. Packing matID as UDIMs pattern 4x4 first then normalize for selected objects . Took it seconds and it understand the idea quicker than a typical programmer adding extra helpful features I have not even thought about like working with 12 materials and doing 4x3 pattern .…
Thought I'd give a quick update to this. It turned out great - managed to make a full Kit customizer using just two textures (masks packed into the 8 channels and using pixel sub ranges (as Eric explains above)). Performance was great, even on older phones. Those masks were used for full tints and stripes etc. The user…
Cheers. Oh, the extra 1 (361, 1001) is actually the debug grid itself, a 5000 triangle plane. e-freak - Finding which grid node you're on is ridiculously simple, that's one of the reasons I like grids. You already have the grid segment size (gridSize / gridSegments) - so you simply find out which column and row you're on…
nope, I cant add vertex color display for the hut... Cause I forgot that I already use vertex color to mix dust and wood textures, and its blacks do not correspond to the shadow, and I cant have another vertex col. channel now good news Here is a bit of update. 1) landscape got more variation with addition of kaktuses,…
I can give you few suggestions : House in a tree -> I would frame the house with darks and probably lighten the sun rays , its overall too bright for a forest scene foreground dark , background dark frame the house in the middle -> like a stage spotlight Sod house village -> I would remove this one , composition is all…
Young fellow, here's what you need to do 1. Draw circles in your ketch book before drawing anything to loosen up your hands, it really works( also try prisma color col-erase 20044 blue pencils) good stuff 2. Get paint tool sai, and get the settings at s-7 really good for line art on the computer 3. Make some low poly…
Thanks guys, much appreciated. Here is the substance workflow, the inputs from the left are just 4 instances of a metal substance i did which was literally a clouds node with a grunge overlay and a color node, and the metal plate substance which was just an instance of the metal substance with a mesh pattern to a normal…