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Author:
Chris186
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What Are You Working On? 2012 Edition
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Re: What Are You Working On? 2012 Edition
Reply by
onetru
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Sep 2012
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Ty Selaznog Yeah, here are textures i used for various assets. nothing 2 fancy.
Re: What Are You Working On? 2012 Edition
Reply by
JR
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Feb 2012
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These 2 pieces are so awesome that I carry them for this page too. :) Excellent works, fellows.
Re: What Are You Working On? 2012 Edition
Reply by
mospheric
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Oct 2012
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Tweaking a few things, but here is an asset for a Left4Dead 2 mod that I'm working on. No photo sourcing.
Re: What Are You Working On? 2012 Edition
Reply by
onetru
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Sep 2012
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A Sci-Fi apartment complex I created. Everything's sharing 2 textures with the exception of the door and foliage.
Re: What Are You Working On? 2012 Edition
Reply by
FullSynch
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Jun 2012
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Little more progress on the spawner. :) Thread: http://www.polycount.com/forum/showthread.php?t=100332&page=2
Re: What Are You Working On? 2012 Edition
Reply by
zelldweller
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Apr 2012
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Last thing I did today. This sketch of a white wolf... like 2 hours or so in the end.
Re: What Are You Working On? 2012 Edition
Reply by
BeatKitano
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Jul 2012
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I started texturing my gargoyle (based on a torchlight 2 concept if I remember correctly) with 3dcoat:
Re: What Are You Working On? 2012 Edition
Reply by
S_ource
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Aug 2012
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I think #2 i think it got a more interesting design and better flow in the lines. :P
Re: What Are You Working On? 2012 Edition
Reply by
fightpunch
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Aug 2012
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Id vote for 2, the padding has a non uniform rhythm as opposed to the uniform spacing of number 1.
Re: What Are You Working On? 2012 Edition
Reply by
Nina I.
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Mar 2012
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I checked some settings in Render Setup yesterday and toggled Force 2-Sided on. It's fine now!
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