Awsome work guys. I am loving those Planetary Research drone entry's! Here is a drone of my own that I have been working on. It is early days with the texturing , just colour blocking etc with a base spec. I apologize about the lighting. I will upload some better pics when I get more done.
Some progress on my project for the finals. No color correction etc. has been done yet and I have a new bunch of renders being crunched on the farm that fixes the banner simulations(so they dont penetrate the pillars) [ame="http://www.youtube.com/watch?v=_njGJHIYaAM"]School final - Assassin's Creed Environment Progess 4 -…
Thanks for all the help, sup/listen/marine/nick etc... Made some adjustments to the other tree trunk and tried to take a bit of a different approach to this trunk I needed to do. Theres more distinct solid colour in there and clearer? forms I think. Probably not to everyones expectations still but w/e. Quick switchout of…
Been working on this for a while. Now I finally have a set together that can be used to build a basic dungeon level from modules in unity. :) I will be updating it with new modules as I complete them... like more pillars and arch ways, walls and doors and other decorative items etc. C&C welcome! Tobbo , thanks man! doing…
Actively trying to get back into Polycount~ Trying to finish all my unfinished scenes. C&C welcome before I call this done. Higher res: https://dl.dropbox.com/u/5556756/visitor_06.jpg Ref: https://dl.dropbox.com/u/5556756/visitor_station_ref.jpg Photo was taken @ the Olympic Beach Visitor Station in Edmonds, WA. Wires,…
zxcman, lookin goood! Im making a dodge challenger, this is for mobile so its probably gonna be about 8000-10000 triangles. Is it ok to use pics off google to texture the lights/badges/fuelcap etc? seems like it makes sense as Im trying to replicate a real car and hand painting all that seems like it would be unrealistic…
retleks - thanks for the advice, yeah its very painful learning this stuff, lots of contradictory advice from different tutorials or they miss out important settings. I got teh basics down, but need to get more refined, use more advanced lighting etc. will check out those tuts:) MM great work as usual FabioPaiva - loooks…
I'm gonna roll this into it's own specific thread soon, but with some tweeking etc here is where I'm at. A much better place than this morning I think. And in case anyone hasn't seen the concept I'm working from, here it is. I'm too late to try at the arenanet internship I believe, but I'm going to do it anyways because…
Been doing 3d for a while now, and I have never once attempted a female character. So here goes my first try. Just blocking it out with Dyna mesh in Zbrush. The character will be fully clothed, so I'm really trying to get the forms right now and not worrying too much about detail (toes, eyelids, ears, etc.). I would love…
some really nice work around here - especially fightpunch, wester etc :) i wrote a little unity script for animating material offset&scale properties. stuff like linear, sine, custom curve or a simple flipbook. so i used that to create a little usecase - every motion except the spray particles comes from the script. or…