ScoobyDoofus - Really nice skin tones and silhouette on that head. Which rendering engine did you use? How did you achieve the eye shader, if you don't mind? I think I'll stop posting in my portfolio thread and start posting in this one. Hot out of the oven, another night elf bust:
Build this piece over the last week, been exploring cry engine while I progressed with it. I have to say that engine is fantastic, specialy as a max user it is very straightforward and the results are instant. Ive tried out a bunch of cool things, and part of that is working more with geometry. This piece holds .. two…
@aphexx Why thank you sir. Yes, that does happen to be the marmoset Engine. I do hope people don't go *omgomgogm dude dats so sheet y do yew even try* stuff. Hopefully. Exploring the UV map is by far the most eventful thing in my life. Update, added more damage and wear and played with the specular.
@pogop, starting to look great dude, the materials could do with being defined better (most on the scooter), but thats down to whether you're going for a realistic style (which CE3 is more suited for) or a more stylised route. That being said, you've chosen a great environment to create in the engine as you've made use of…
jesus christ it's been so long since i've made anything without strict guidelines its really strange and this engine is strange but cool and i really need to get back to making money now also here's a max shot showing how completely crazy the texture saturation needs to be in order to get the above result in cryengine…
Depends if you're going to be animating him or just having him for your portfolio. If for your portfolio just leave them open. If he's getting animated I'm guessing it would depend on whether you want to have the eyelids as separate objects or use morphs if your engine supports them? With morphs i suppose you would want…
It's been a while since I dropped a post here... This is a set of fx I created for the Brainiac mini bosses in the open world in Gotham. The idea is that minions collect energy and rely it to the miniboss. After a series of set levels are achieved, it switches forms to more complete versions. Once complete, it spawns a…
Here's a high poly airship I'm working on. Right now I'm adding the missing smaller elements and putting in small bolts and greebles, then low poly and textures. I'm going to ZBrush the dinged metal around the engine and the wood paneling will be textured separately. Crits greatly appreciated :) Also - I'm new here. Would…
@JohnnySix: Thats pretty nice, I need to try out that game engine someday. Only crit so far is the sliding when you left go of a direction feels almost like im on ice. So I felt like I did not have much control. Still cranking away at this, really hoping to finish it up in the next few day o I can focus on the darksiders 2…
I'm continuing on with the high res model of my BMW R-71.. I've been modeling up the engine over the weekend. There are still a few wires missing here and there, but I figure'd I would control them better w/ shapes in Max.. The whole body was build in Zbrush.. I don't have ha thread for the whole thing yet, but I"ll post…