I started this scene a couple of days ago, im not sure where its going yet, but I plan to make some kind of waterfall coming out of the skulls mouth, into a lagoon. The scene is made up of two assets - 1 one rock & 1 skull. I have rotated and scaled my rocks to create the illusion of many different rocks. When I get to it…
@duncan: vest 2 is a bit slicker but for me vest 1 has more character and goes better with someone who'd rock a monster hood. It also looks like the reptilian body of the hoodbeast.
Pt. 1 of the skeleton, I actually have the hammer, axe, and second hammer sculpted, baked, and started texturing.. will update later. All off this: http://www.dota2.com/comics/are_we_heroes_yet/48/
I am currently drawing up basic plans for the inside of a space ship (inspired from the internal sections from Mass Effect and Halo 1). Also am working on a interactive webcomic for College.
Hey there guys, awesome work here as always! Loving those RTS building, BitGem Now if some of you still haven't seen this: [size=+1]An environment without any dedicated diffuse maps:[/size] [ame="http://www.youtube.com/watch?v=QtSbrIupviQ"]The Desert - YouTube[/ame] [size=+1] Sculpts, Concept Art, Paper on Procedural…
Quick modular/instancing/etc scene for a quick in-game render. 4 trees, 1 rock, and a few textures. 100 fps (~9.9ms/frame) on my old laptop, quite happy with the results. Crits anyone?
@Duncan : Thanks man, i have some problem with the ears. Damn elves. I agree, 1 looks better, 2 looks like a kevlar vest of sorts. Seeing that, it reminds me of Dat style
Ah i did an old man sculpt too but scoob's one is way better :P 1 hour from sphere, did a timelapse vid too [ame]www.youtube.com/watch?v=vlFZ0NEsXpY[/ame]
@jramauri 1) I love the style - it looks great! 2) What @Dado says is very valid. 3) Get some anti-aliasing in there! The jaggies are ruining your wonderful work (even if it is just a WIP image) :)