Lots of cool work in here! Here's some more stuff from me, finally got this baked down to a "low" poly. Polycount is about 21,000, credit to Marc Brunet once again for the original concept. Still missing long hair for now.
Hey, Polycount! My first post here. Currently working on my SC2 fan-art - an infested marine next-gen. Planning to give myself a 13k tris limit and use 2048^2 textures. Here's the sculpt, still very WIP:
Used some free time to finish a concrete-wall segment which I´ve made at school. This was texture training primarily, so there is a heavy usage of supporting edges. Polycount: 1574 Tris Textures: Diffuse, Normal, Specular 2048Px Screengrabs using Xoliulshader:
benji - here is racers's: http://www.nextgenhardsurface.com/index.php?pageid=racer445 and the original thread he started here at polycount: http://www.polycount.com/forum/showthread.php?t=84564 heres the one by Alec Moody on 3dmotive: http://www.3dmotive.com/product-hard-surface-vehicle-texturing
This is my frist time posting on polycount. I have been working on some high poly models that I intend to low poly and texture. I've made some quick model sheets for presentation purposes. Any advice, comments, or critiques would be appreciated. Thanks!
i second that! timelaps would be awesome ...you have great style love your work! i was searching for older threads here on polycount but the pictures seems to be offline ...can you put them online i would love to see more from you...
Nice Blvd, it's like Day of the Dead Hipsters ;) Working on a 'cyber punk Western Bullfrog' for the polycount university challenge. I added a vest and trench coat this morning before work but no time for pics. currently only 3,000, the limit is 12,000...long ways to go. crits appreciated
Hey everybody! This is my first post here at polycount. I've been watching the great works here but never posted anything. So it's time to post. I'm almost done working on the shaders now. I'm not quite happy with the skin. Some advice on that would be nice. Thanks
One of the scenes I'm working on for graduation portfolio assignment. Polycount feedback has been helping me push the quality more and more. Can follow how It's been going from here, feedback greatly welcomed! http://www.polycount.com/forum/showthread.php?t=81590&highlight=shady
Cross posting from the 3D Motive thread ... finished up the new foliage tutorial and the results aren't bad! I learned a ton, I think I need a nap now... And a low res movie of everything in motion: http://dl.dropbox.com/u/161473/Polycount/Misc/Foliage_Tutorial.wmv