Hi there, Textures.. hmm I`ll calculate.. for this whole building its.. 512 x 512 (7) 512 x 256 (3) 1024 x 512 (1) 1024 x 1024 (2) This is just diffuse textures. All have spec maps, not all have normal maps as I`m going for more of a GTA feel, more diffuse than heavy on the normals. Hope to have more to post soon!
So i finally found out that the concept for this pistol came from Deus Ex: Human Revolution. pretty neat. I found out some additional info. the type of gun is called Zenith, manufactured by a company called Steiner Bisley. cool that its got a story now. Will have the silencer and laser projected tomorrow. :D this is only…
Wall pieces I did for fun and practice. Might do the a proper diffuse and spec later. It's all AO and normal at the moment, whith the AO acting as spec.
This is my latest work. A Mac11 Bakad from High to Low, with a Normal+Diffuse+Speck/Glass 2048x1024 texture. would be fun to see what people think about it
4x1024, i meant that there is one 1024 diffuse, one 1024 spec, one 1024 normal and 1 1024 glow (that is quite useless, and im planning to get rid of actually).
Im currently involved in a game making for a school project and just finished modeling this sniper. The diffuse is somewhat done, but the rest of the texture is yet to come: I'd love some feedback.