hmm. That is pretty strange. Have you tried a clean uninstall/reinstall of the drivers and marmoset? It could be that you might be pushing your GPU a little hard. The 8600M GT meets the minimum system requirements, but something 400 series+ is recommended. How simple is your object in regard to texture size, polygon count,…
I've baked my normalmaps in object space and they look great in Toolbag! However I have one mesh that uses mirrored UVs, so the lighting was the same on both sides of the x-axis. I've since used handplane to convert the objectspace map but every type (_max, _maya2012/2013 etc) I've tried results in the seam being visible…
If your map is tangent space, then ignore any results that you get by selecting object space in Marmoset as you shouldnt be using it anyway ;) It looks like you have overlapping geo due to duplicated verts/faces to me...is it on your bake? The current .obj exporter in Blender 2.5 is Beta so its not yet 100%. Make sure you…
I just got Marmoset yesterday and tried to import my latest model into it. I tried it both as a OBJ file and as a FBX file. The FBX seemed to have less of those white areas than the OBJ did. All the verts are welded so it's not like the poster above's issue with the knife. When I turn on "use world-space normals" it seems…
I was wondering if the "Use Alpha to Coverage" screenshot issue has been resolved as of 1.05. I am running this version and it's still happening for me when I try to screenshot stuff. Also, I was wondering, is there a way to up the sample quality of shadow casting per material or even globally? When I check cast shadows on…
Hey all, I'm having a weird problem which occurred before but this time I can't find the source of it. Basically my model has this weird seam on it, where the UV seam is. The weird thing is that the seam is there when I have absolutely no normal map applied. It's also there when I'm applying a tangent space normal map…
You mean under the C:\Program Files (x86)\MarmosetToolbag folder i save my .obj files and its textures? Or will anywhere under program files folder be fine? I just found another bug, it seems if i am dealing with multiple chunks all with different material, and then whenever i save the scene or press the save mesh and…
The thing is.. on my first pic. The model it's not even normal mapped.. just default phong material with default grey.tga as diffuse and flatnorm.tga as normal. So there is really nothing to flip for this case. Also the wheels. It looks like it has weird smoothing group issue on it. And the normal looks really jaggy with…
First off, really great job with your engine 8 Monkey guys! I was a little hesitant on buying it before playing with it, now I'm sure that I will once I have the expendable cash. I have a question though if someone could help. When I have object space normals on for this old thing i was playing with, everything looks good,…
How to not get this flat effect in marmoset tools with metal objects? I use sunlight and testing different specular settings in Marmoset, but I dont get it to look good. In marmoset: http://i9.photobucket.com/albums/a99/k0nane/1911_Test_screenshot3.jpg In 3D Max with xoliuls Shader, not the same angle as in Marmoset but…